GlobalCompany - Utils - Treetypes (Modder) (ab Version 1.1.0.0)
Mit dem GC ist es möglich, Treetypes per Mod hinzuzufügen.


In der globalCompany.xml muss auf eine neue XML-Datei verwiesen werden, in der alle neuen Treetypes deklariert werden.

<globalCompany>
    <treeTypeManager filename="maps_treeTypes.xml"/>
</globalCompany>

Der Aufbau der XML sieht wie folgt aus:

<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<map>
<treeTypes>
        <treeType name="treeType1" nameI18N="ui_treeType1" growthTimeHours="240" >
            <stage filename="$data/objects/pallets/treeSaplingPallet/treeSapling.i3d" />
            <stage filename="trees/treeType1.i3d" />
            <stage filename="trees/treeType1.i3d" />
            <stage filename="trees/treeType1.i3d" />
            <stage filename="trees/treeType1.i3d" />
            <stage filename="trees/treeType1.i3d" />
            <stage filename="trees/treeType1.i3d" />
            </treeType>
        <treeType name="treeType2" nameI18N="ui_treeType2" growthTimeHours="240" >
            <stage filename="$data/objects/pallets/treeSaplingPallet/treeSapling.i3d" />
            <stage filename="trees/treeType2.i3d" />
            <stage filename="trees/treeType2.i3d" />
            <stage filename="trees/treeType2.i3d" />
            <stage filename="trees/treeType2.i3d" />
            <stage filename="trees/treeType2.i3d" />
            <stage filename="trees/treeType2.i3d" />
            </treeType>
        </treeTypes>
</map>