Mit dem GC ist es möglich, Treetypes per Mod hinzuzufügen.
In der globalCompany.xml muss auf eine neue XML-Datei verwiesen werden, in der alle neuen Treetypes deklariert werden.
<globalCompany>
<treeTypeManager filename="maps_treeTypes.xml"/>
</globalCompany>
Der Aufbau der XML sieht wie folgt aus:
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<map>
<treeTypes>
<treeType name="treeType1" nameI18N="ui_treeType1" growthTimeHours="240" >
<stage filename="$data/objects/pallets/treeSaplingPallet/treeSapling.i3d" />
<stage filename="trees/treeType1.i3d" />
<stage filename="trees/treeType1.i3d" />
<stage filename="trees/treeType1.i3d" />
<stage filename="trees/treeType1.i3d" />
<stage filename="trees/treeType1.i3d" />
<stage filename="trees/treeType1.i3d" />
</treeType>
<treeType name="treeType2" nameI18N="ui_treeType2" growthTimeHours="240" >
<stage filename="$data/objects/pallets/treeSaplingPallet/treeSapling.i3d" />
<stage filename="trees/treeType2.i3d" />
<stage filename="trees/treeType2.i3d" />
<stage filename="trees/treeType2.i3d" />
<stage filename="trees/treeType2.i3d" />
<stage filename="trees/treeType2.i3d" />
<stage filename="trees/treeType2.i3d" />
</treeType>
</treeTypes>
</map>